This Maplestory 2 Runeblade Build Guide is gonna give you all the knowledge you need to be one of the strongest MS2 Runebladers on the server because it was written very thoroughly by a Runeblade main “ SenseiSwift ” who is also a Twitch streamer so make sure you check him out on his Twitch Channel if you have any more questions or enjoy watching Maplestory 2 content. What does MS2 stand for? Boot camp dmg free download. Download mac storage cleaner. Showing only Military and Government definitions (show all 4 definitions) Note: We have 2 other definitions for MS2 in our Acronym Attic.
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Average Base Dmg Knight Ms2 2
So two daggers gives 1095*2=2,190 crit rating. Every 219 points of crit rating is 1% crit chance, so 2190/219=10% increased crit chance from x2 daggers. The base crit multiplier in ESO is 50% bonus damage. Two swords is 5% weapon damage increase. Say you have 3000 weapon damage and 60% crit chance (without daggers), the math works as follows:
Swords damage bonus: 3,000 * 5% = 150 bonus damage from swords
Daggers (average effective) bonus damage:(3,000*50%*70%)-(3,000*50%*60%) = 1,050-900 = 150 (average effective) bonus damage from daggers
The above equation for daggers can be simplified to: 3,000*50%*10%=150
Even if you had 600 bonus damage fully buffed and an extra 20% total bonus crit damage from 10% Minor Force (Rearming trap), and 10% from Precise Strikes that still works out to:
Swords: 3,600 * 5% = 180
Daggers: 3,600 * 70% * 10% = 252
252-180=72 more damage from daggers than swords, which is 72/3,600=2% more damage or, if you pull 30,000 dps single target, an extra 600 dps. I understand Major Force from Aggressive Horn is a factor for elite top end best players in the world, but that's less than 1% of the player base. Nightblades get an extra 10% crit damage for each Assassination ability slotted via Hemorrhage II, and Templars get a flat 10% crit damage for having one Aedric Spear ability slotted from Piercing Spear II.
An extra 600 dps is nice, but you should still be able to clear all content in the game with swords.
Thoughts?
Thanks,
Forseti
Swords damage bonus: 3,000 * 5% = 150 bonus damage from swords
Daggers (average effective) bonus damage:(3,000*50%*70%)-(3,000*50%*60%) = 1,050-900 = 150 (average effective) bonus damage from daggers
The above equation for daggers can be simplified to: 3,000*50%*10%=150
Even if you had 600 bonus damage fully buffed and an extra 20% total bonus crit damage from 10% Minor Force (Rearming trap), and 10% from Precise Strikes that still works out to:
Swords: 3,600 * 5% = 180
Daggers: 3,600 * 70% * 10% = 252
252-180=72 more damage from daggers than swords, which is 72/3,600=2% more damage or, if you pull 30,000 dps single target, an extra 600 dps. I understand Major Force from Aggressive Horn is a factor for elite top end best players in the world, but that's less than 1% of the player base. Nightblades get an extra 10% crit damage for each Assassination ability slotted via Hemorrhage II, and Templars get a flat 10% crit damage for having one Aedric Spear ability slotted from Piercing Spear II.
An extra 600 dps is nice, but you should still be able to clear all content in the game with swords.
Thoughts?
Thanks,
Forseti